Battle Train Switch Review

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Battle Train Switch Review
Version Reviewed: Nintendo Switch 

I’ve always been a little obsessed with trains, especially when I was travelling around Australia because we saw trains of all sorts, massive coal freight trains, commuter trains, even heritage steam engines… something about them just stuck with me. These days, games like Railway Empire 2 on Switch are my go-to way to zone out. There’s a calming rhythm to watching things unfold on the tracks, and I find it oddly therapeutic. Deck-builders, on the other hand, are a newer obsession. I’m still finding my footing in the genre, but I’ve come to love the challenge of learning new systems and trying out different combinations. Ironically, the first one that really got its hooks in me was Monster Train 2… So, when a game like Battle Train shows up, combining strategic card play with a full-blown train battleground? The concept is pretty much a match made in heaven. What’s it Like? Get your suitcase, find your platform, and all aboard as we review Battle Train for Nintendo Switch.

This review is based on playing using the original Nintendo Switch, which is the platform the game was built for. That said, I’ll include a short section later on how it performs on Switch 2 for anyone curious.

At its core, Battle Train is a deck builder crossed with a fighting game. Each round plays out on a battlefield divided into a grid where you lay down tracks, expand toward strategic assets like gem mines, and eventually connect to your opponent’s outpost to blow it sky-high. It’s turn-based, but every turn has urgency, and every misstep is a tactical opening for your rival. You’re given a limited pool of resources each turn, and each card has a resource cost which you can stretch further by connecting to gem mines out on the field. Your deck includes track pieces, ability cards, and environmental hazards, and choosing the right moment to play each is half the fun. Track placement is simple, but the strategy lies in how you use the board. You can hijack enemy tracks, build obstacles to force them into spending precious resources, or set up powered tracks for extra damage when you launch your assault. Once you’ve built a line to their outpost, you send in your train for a powerful strike. After that, your station goes on cooldown, giving both players a few turns to regroup and rebuild before the next charge.

The game only gets more strategic from there. Pitfalls can block track placement for several turns, blockades stop progress unless cleared, and powered tracks boost damage. Every run is different, and even when you lose, and you will, you unlock new cards and train parts that help you edge close to victory in the next run. Outside of battle, there’s a classic roguelike structure where you chart a branching path with different battle types, event encounters, and item shops, all leading toward mini-boss fights. Defeating bosses earns you train upgrades that carry over to future runs, giving you a sense of progress even when you get derailed.

What really gives the game personality, though, is its sense of humour. Battle Train is framed like a documentary/reality TV hybrid. Kind of like The Office meets Loud House. Some jokes genuinely land, like a prize for losing your first run being a Battle Train board game, so you can “practice losing at home.” It’s all just self-aware enough to be funny without sliding into try-hard territory. The only shortfall is that the reliance on this story mode means sometimes you can make it to the end and not be able to challenge the main boss, instead starting a new run for further exposition. It wasn’t a deal breaker in any sense, but it may be frustrating to some players; however, it all comes together into a tight, weird, and really clever gameplay loop. The more you play, the more options you unlock, and the more you want to jump back in for one more run.

Battle Train keeps things simple, with a visual style that feels straight out of a Saturday morning cartoon. Characters are exaggerated caricatures, big expressions, over-the-top movements, and full of personality. It gives the whole thing a humorous charm that matches the game’s mockumentary tone perfectly. Battles and environments are more minimal, but there’s a hand-drawn quality to the world that feels almost like a board game come to life. It doesn’t have all the flashy bells and whistles you might see in a more high-budget strategy game, but it doesn’t need them either, as it knows what it’s going for… and it works. For the most part, Battle Train runs smoothly on the original Nintendo Switch. Controls feel responsive, load times are short, and the game feels stable from start to finish. That said, there are a few small hiccups, most notably with a slight hitch when you send your train out for an attack. It’s not a framerate drop, exactly, more like the game pauses to think for a moment. It doesn’t break the flow or affect gameplay, but it’s noticeable enough to stand out. Aside from that, the experience feels polished. I didn’t run into any crashes or major bugs, and the overall presentation feels cohesive and well put together. On Switch 2, that small attack hitch disappears completely. That’s really the only difference, though. The game doesn’t take major advantage of the newer hardware, but if you’re playing on a Switch 2, you’re getting the smoothest possible version by default.

For my train conductors looking into accessibility, I’m pleased to report that Battle Train includes a few thoughtful features that help make the ride smoother for more players. The game offers three different colourblind modes, and you can even adjust the strength of each filter to suit your vision. It also allows you to rewind and fast-forward through cutscenes, which is great if you miss a line or just want to skip the chatter on repeat runs. Full touchscreen support is available in handheld mode, making it easy to navigate menus and place cards, but it’s worth noting that some actions, like rotating track pieces, still require a Joy-Con. As always, I recommend further research to find if Battle Train suits your needs. At $30 AUD, Battle Train delivers a fantastic time with a strong gameplay loop, smart mechanics, and just the right dash of humour. It strikes a balance between strategy and silliness that works surprisingly well, and each run offers a different path, encounter, and outcome to keep things fresh. Whether you’re in it for the challenge, the laughs, or just the joy of laying tracks and blowing things up, there’s plenty of value here for the price.

Last Stop

Battle Train might seem like a quirky concept at first, with its deck-building, track-laying, and reality show humour seem like an odd mix. But the strategic depth, addictive loop, and surprisingly sharp writing make it one of the more memorable titles I’ve played in a while. I think games that take risks and offer up unique experiences like Battle Train should be applauded. It’s not the flashiest game on the Switch in terms of visuals, has the occasional odd performance quirk, but those are easy to overlook when the core gameplay is this strong. Whether you’re a fan of card games, trains, or just something a bit different, Battle Train is well worth the ticket to ride.

So, What’s It Like? Battle Train is like Railway Empire, crossed with Monster Train.

In the interest of full disclosure, a review copy was provided by the publisher, but this doesn’t influence my score.

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Battle Train

80% Score

PROS

  • Great concept
  • Addictive gameplay loop
  • Humorous writing

CONS

  • Minor performance issues

Review Breakdown

  • Graphics and Visuals 0%
  • Polish and Performance 0%
  • Gameplay 0%
  • Content and Features 0%
  • Value 0%

Managing Editor
Joshua has been gaming since the NES era. A lifelong fan of immersive worlds, with Skyrim as his all-time favorite, he believes games should be celebrated for their stories, creativity, and the joy they bring.

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