How to Defeat Rax the Overblessed (Dominion’s Domain)

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Monster Train 2 – Dominion’s Domain Boss Guide

Running into Rax the Overblessed is like running into a Mack Truck head-on. He’s big, he’s ugly, and he can destroy your run in just a few turns. Chances are, if you’ve found this guide, you already know that Raxx is one of the game’s most punishing bosses, capable of derailing a promising run with sheer brute force and overwhelming numbers. If you’ve made it to Dominion’s Domain and found your Pyre in flames, you’re not alone. But Rax can be beaten if you know what he’s bringing and how to counter it.

Rax The Overblessed

Rax is a force to be reckoned with as he stacks multistrike, rage, regen, spell shields, and has resolve, which gives him additional rage, regen, and shields. The longer he’s on the playing field, the deadlier he is, so we really need to focus on keeping him on the first level in a high-damage Killzone. To do this, we are going to stack valour, multistrikes, and gold buffed dragons to bring an end to his reign of terror.

Vanguardian of the Galaxy

For the purpose of this guide, we are going with a high valour gold build, stacking lots of damage with low-cost units to create a Killzone to trap Raxx in. You don’t have to follow everything in this guide to the letter, as a lot of the game can boil down to RNG, but we do need to follow some specific things to help.

First thing you’re going to want to do is select the “Vanguardian” build for Fel. We will use her as a tank that buffs the line behind her. Ideally, we want to have either Lava Armour or some form of health stacking, but if not, we can buff her attacks and survivability by stacking Valour on her every chance we get. If you don’t have the Vanguardian option to select at the starting forge, simply do a quick reset, and it should pop up. If you have the alternate leader for the Pyreborn, you can use bloated whelps to also be sacrificed for damage buffs, but this isn’t entirely needed. It’s essential, however, to use the Lifemothers Pyre, which adds the option to copy cards at merchants of steel, magic, and trinkets. When you upgrade your Pyre, be sure to select the yellow crystal called “Heaven’s Light” both times, which allows you to have significantly more space on your floors. That’s the trick to this entire build… We want to have a stacked floor, Fel copping hits to increase the attack of those behind her, and hit Rax back like a freight train from hell… Uh, no pun intended.

There’s now going to be a lot of random events and choices between you and Rax, but in a perfect run, we would want to use a minion called Goldtooth. If you don’t get him in your run, that’s ok, we can still do it with any unit that has a decent attack and health pool. Goldtooth has an added advantage of +15 attack for every 100 gold you have at the start of a battle. I recommend that whatever unit you end up using, you need to raise their attack and health at a merchant’s, then reduce the space they take up to one using the Smidgestone at the Merchant of Steel. Once you have buffed your selected unit, you will now want to copy it as many times as possible throughout your run, 6-8 cards should do the trick. If it has high damage and multiattack, it will serve as a good substitute if you didn’t unlock Goldtooth.

Last Stop for Rax

Let’s get right into it. Start deploying your units on the ground floor only, your Pyre should be able to deal with any trash mobs that get through your front line, but sometimes you will have leftover room to throw a steward on the second floor to mop up any stragglers. Make your priority filling the first floor and stacking valour on Fel. The valour will turn to armour, which increases Fel’s survivability, which in turn increases the attack power of the line behind her. Take your time equipping weapons, buffs, and armour to your bottom line during the initial waves, we need to be ready for action once Rax arrives, as his “Relentless” ability will lock your line in for a fight to the death, and if he gets through that, it’s game over. For my run, I had 4 to 5 units behind Fel at any given time, replenishing them when they fell during the initial waves and stacking “Just Cause” cards for valour when I could. If you have a high enough damage in the rear guard, and Fel has enough armour and HP banked, the battle should only last 2-3 turns.

Final tips

Hopefully, you helped smash Rax out of the train and are on to the final Seraph. This strategy will have no trouble in wiping out the final boss, just remember, high damage, whether it’s raw or multistrike damage, with Fel stacking valour and taking hits is the key to success. Find your minion card if you don’t get Goldtooth, and buff and reduce their size to overwhelm the enemy. Hopefully, this guide helped send Rax back to where he came from, and if you want to help me out, don’t forget to hit like and subscribe. I’m very active here, so ask any questions if you get stuck and for all things Nintendo Switch (and Monster Train 2) keep it locked onto What’s It Like.

 

 

Managing Editor
Joshua has been gaming since the NES era. A lifelong fan of immersive worlds, with Skyrim as his all-time favorite, he believes games should be celebrated for their stories, creativity, and the joy they bring.

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