No Man’s Sky Expedition 14: Liquidators Guide

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No Man’s Sky’s 14th Expedition is here in the form of Liquidators, a combat-heavy mission tasking you to destroy the bug scourge infesting the galaxy. Now, I’ll save you the long-winded introduction as we want to finish this expedition quickly, but if the guide is helpful, please consider giving the video above a like and subscribe, and if I’m pushing the friendship a comment below.

Let’s get to it. This guide is intended to be done in the easiest and fastest way possible, so some tasks may be out of order. I made a lot of mistakes completing this expedition so you don’t have to.

Let’s start by entering the expedition as either a fresh save, or using the Expedition terminal in the Anomaly. If your terminal is still stuck on Adrift, make sure the rewards cache is clear. Collect the old items, back out of the terminal, and activate it again. Now you can start the expedition.

You can lower the difficulty to make things a bit easier for you as well. I recommend Leaving most of the combat settings alone, except for making enemies weak. This way you can spend more time on completing objectives, without having to worry too much about the survival elements.

Initialise the Expedition: There are a few objectives we can achieve on the first planet alone, and there are a couple of things to keep in mind before taking your first step; Eliminate all hazardous flora you see for later, and make a habit of jetpacking as much as you can.

The Fat of The Land:

Harvest some things constantly to hit the 900 mark. Select the objective. It’s fairly forgiving and gives you 8 inventory slots so worth doing straight away. Terrain manipulation does not work for this milestone.

Keep an eye out for copper as well and harvest as much as you can. Copper is harvested using the terrain manipulator. You will need a bit of this to create Chromatic metal for the warp fuel and for installing your warp drive.

Scrap Metal & Lock and Load

Pick some fights with sentinels as well to get the scrap metal AND Lock and load reward. You have to eliminate 32 sentinels and fire 1800 rounds of ammunition. My strategy is to dig foxholes to hide if things get too intense to bring the alert level down. install the combat modules you receive as a reward because they come in handy later! You can fight a walker here if you like, but I saved that till the end when I was better equipped for a fight.

All Guns Blazing & Dust Off

Head to your ship. You will get ambushed when you get close so kill as many biological horrors as you can. Once the swarm subsides, get in your ship and collect the reward. Let’s work on repairing the ship. You will need a hermetic seal, crafted from condensed carbon, metal plating, and pure ferrite. Meaning we have to make a refiner. Build a refiner and gather the items needed. Condensed carbon is carbon you refine, pure ferrite is from ferrite dust which refines to pure ferrite.

Before you launch into the stars, make sure you have 125 chromatic metal from refining copper in your inventory. Don’t forget to take your refiner with you!

Acceleration

This will give you hyperdrive plans that you can’t install yet. So head to the nearest space station! You will need to buy 5 microprocessor units, or craft them yourself, ensuring you have 125 chromatic metal left. Install your hyperdrive, craft some fuel for it, and get ready to warp to a new system. Head toward drop zone 1. This will tick off the “Acceleration” milestone.

Dropzone One, Exterminator & Fire in The Hole

Head toward drop zone 1. There will be another ambush so kill everything on sight which should tick off the “Exterminator” milestone. If you have installed the Plasma launched from the sentinel reward, try to hit 4 biological horrors with one plasma launcher round, this will unlock the “Fire in the hole” milestone. Head inside the building and activate the terminal “Vanguard Intel Cache.” This will tick off the Dropzone One award.

Infestation Alpha

Head to the Infestation Alpha Rendezvous point, it’s the one with the mech icon and it will be on the same planet. A Brood Mother will ambush you. Fight it and then head into the building to activate the forgotten terminal. This will tick off the Infestation Alpha milestone and complete Phase 1: congratulations! Be sure to install the hazmat gauntlet before moving on.

Don’t worry about the optional milestones. They are community milestones that tick off as the community gets through the expedition. Let’s head to Dropzone 2.

Dropzone 2

There will be another ambush at Dropzone 2. Once the swarm subsides. Head inside and activate the terminal. Get to coordinates for Infestation Beta. There’s a bit to do here.

Infestation Beta, Metamorphosis, and Close Air Support

Land at the infestation zone and start blasting away to defeat the brood mother. Head inside and activate the terminal to complete the Infestation Beta milestone. Don’t be in a hurry to leave though! We need to harvest all the whispering eggs outside of the building. Simply destroy the eggs, and pick up the larval cores within. You should get close to the 13 required for the milestone. Don’t worry about the rest for now, you will get them at the Infestation point game (the 3rd infestation point.)

Select the Metamorphosis milestone and use your visor to find a grub. Pick it up using the hazmat gauntlets you installed from phase one and then find the grub in your inventory. press the corresponding button to squash it and prepare for another fight. Defeat the brood mother and then you can tick the milestone off your list!

Finish the Close Air support mission by jetpacking around to tick that off and complete phase 2 of the expedition.

Dropzone 3, Infestation Gamma, Provocatuer, Apex Predator & Law of the Jungle

Head to drop zone 3. When you land, you will have to fight a swarm. Do that until it subsides. Before heading into the building, scan the local wildlife around here. There’s an aggressive animal here (provided you didn’t mess with the difficulty settings) that will tick off the Apex predator milestone. I have heard reports of this being bugged on some consoles, and a hotfix is being deployed. Once you find that, head into the building, locate the terminal, and tick off the Dropzone 3 milestone. Head to the infestation point.

You should have checked off the “Law of the Jungle milestone, but if you haven’t now is a good time to destroy hazardous plants.

When you get to the infestation point, defeat the brood mother, and collect the rest of the whispering eggs you require for the provocateur milestone. You should only need 2 or 3 if you got most of them at the previous infestation point. I recommend collecting as many as you can to refine into nanites.

Snowblind, Independent Action, and Spare Ribs

If it’s storming at the 3rd infestation point, do some laps of the building to achieve the “Snowblind” milestone which is awarded for navigating storms on foot.

Enter the building and find the terminal. This should also trigger the “Independent Action” milestone which is from clearing out swarms near waypoints. Phase 3 should now be complete!

Before you leave the planet, drop the new nutrient processor you have in your inventory, and cook the rancid flesh. This will mark the “spare ribs” milestone as complete!

Be sure to install the pre-packaged aqua jets upgrade from the independent action milestone and the powerful underwater oxygens upgrades from the Law of the Jungle milestones as we are going for a dive… but not right away.

Bleeding Foam

Take off and head to the nearest space station. You can sell any unwanted upgrade modules for nanites to tick off the bleeding foam (6000 Nanites) milestone If you don’t have enough still, there will be plenty of modules by the end of the expedition. I recommend hanging onto your Minotaur upgrades.

Dropzone 4, Infestation Delta, and Timberwolf

Head to dropzone 4 which should be a few warp jumps. Land at the drop point, deploy your Minotaur, and install the prepackaged modules.  Defeat the hostile ambush and head inside to activate the terminal. Pick up your Minotaur bay and head to infestation point 4. Redeploy it, get in, and get to the infestation point. Let’s play this part tactically and try to get 50 mech kills. head down so the brood mother spawns, ignore her, and shoot all the minions. Then, aim at one cluster of eggs to spawn biological horrors. Defeat them and the spawns of the brood mother. Rinse and repeat, hitting egg clusters to force more biological horrors to spawn should the swarm subside. Once the Timberwolf Objective ticks over, destroy the Brood Mother and head in the door. activate the terminal and tick off the Infestation Delta milestone. Return to your ship, pick up your Minotaur bay, and install your rewards.

Blood in the Water and Purple Mist

Head to the final drop zone. The first warp should be a system called Fushuh. There is a foggy planet called Ogaw 51/H9 that is also dissonant. This will help us mark a couple of tricky objectives easily.

First, head to deep water that’s over 40 units deep. We need to search for alluring specimens which are indicated by a red icon. This might take a while to search but persevere. You simply keep your visor on and keep a lookout for the specimen. When you find one, harvest the Hadal cores to lure a deep sea monster to you. Defeat it, and do this 2 more times finding more alluring specimens. When you are done, head to the surface and summon your ship… they can land on water if you installed the reward from the Independant Action milestone. Head to solid ground to hunt some corrupt sentinels.

I recommend deploying your Minotaur to make short work of the sentinels. You need 32 confirmed kills for this objective so get blasting. This will complete the “Purple Mist objective and complete phase 4. Return to your ship, collect your Minotaur pad. and do your final warp to drop zone 5.

Dropzone 5, Infestation Omega, Classified Objective, and Iron Giants

Find drop zone 5, defeat the swarm, head inside, and activate the terminal. Head to infestation Omega. I recommend deploying the Minotaur. Defeat the brood mother, use the terminal, and complete infestation point Omega.

Now we only have to destroy sentinel walkers and do the final encrypted objective.

I recommend recovering the cache first and saving the sentinel battle for last. Head to the marker on your map, fight against the biological horrors, and enter the building for the final terminal. Recover the remains and now we only have one more objective to go!

To complete the Iron Giant objective, you need to fight Sentinels until the 5th phase which summons a giant walker. I recommend doing this in the Minotaur. A walker will spawn on the maximum wanted level, and completing this temporarily disables sentinels. You can hop to another planet in the system to finish the job. I planet hopped to 3 planets in the final system that had sentinels on them, then warped to another system to find a planet with high sentinels which finished the job.

The Expedition is now complete! Well done!

What did you think of the Expedition? To me, I think it was one of the more exciting ones, but I wasn’t a huge fan of the rewards as the bug armour didn’t really appeal to me. Despite that, this expedition was probably one of my favorites. Thanks for watching my guide and I hope it helped you get through it. Until next time, Travellers!

 

 

 

 

 

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