Tokyo Wars ACA Switch 2 Review
Version Reviewed: Nintendo Switch 2
Hamster Corporation continues to bring absolute treasures from the past onto modern consoles. This time, the tank-battling arcade hit Tokyo Wars has rolled onto the Switch 2 in what feels like a near shadow drop. It arrived during a surprisingly packed release window, too, with Dave the Diver and Overcooked 2 also shadow dropping, keeping this reviewer’s weekend downtime at an all-time low. What’s It Like? Grab your combat helmet, load a few HE rounds, and roll out as we review Tokyo Wars ACA for Nintendo Switch 2.
Tokyo Wars first rolled into arcades back in 1996, featuring an impressive four-player cabinet setup reminiscent of Daytona USA. Each player controlled their own tank, battling it out across Tokyo’s city streets in a spectacle of explosions and destructible scenery. For nearly three decades, that cabinet experience has remained locked away in arcades or emulation, but Hamster Corporation has finally brought it home. This new release marks the first time players can experience Tokyo Wars outside of MAME, and while the spirit of the arcade version is fully intact, not all modern editions are created equal. The Arcade Archives 2 release on Switch 2 brings several notable upgrades over the original Switch version. Split-screen multiplayer now allows up to four players to battle locally for the first time, while a new Time Attack Mode offers an exclusive challenge for Tankers chasing high score glory. The game also benefits from VRR support and a higher frame rate, delivering smoother visuals and tighter control response, alongside improved emulation accuracy and faster load times. I’m not sure why the Switch 1 version is missing split-screen, as the game seems like it would hardly push the system to its limits, but it’s worth noting that the PS4 version is also missing these features.
In Tokyo Wars ACA, players are split into the White Team and the Green Team, battling across two distinct stages. The Bay is a simpler, more open battleground, perfect for blasting away at enemies in straightforward combat. Downtown, on the other hand, offers a maze of buildings to use as cover, fix enemies in your sights, and flank from alleyways. I found Downtown far more enjoyable as it felt more strategic, letting you use the urban environment to intercept enemies or make a retreat when needed. Combat revolves around unloading as many shells as possible before the enemy zeroes in on you, and the added depth of urban warfare gives the game more tactical battles than the simpler Bay stage. Split-screen multiplayer was equally fun, playing alongside my son on the same team, we could blitz through enemy lines by coordinating our attacks. We quickly learned that friendly fire was very real, and a few stray shells found their way to us, which led to more laughs rather than frustration. Of course, you can also choose to go head-to-head against each other if you’re looking for a competitive showdown.
Tokyo Wars runs flawlessly on Switch 2, never missing a beat even in the heat of chaotic tank battles. The visuals are unapologetically in line with the early 3D engines of the mid-90s, reminiscent of Air Combat 22 and Aqua Jet. Cars crush under tanks in a burst of polygons, barriers crumble under collisions, and 2D explosions punctuate each hit with classic arcade flair. Docked or in handheld mode, the cityscapes and action remain clear and readable, while the higher frame rate and VRR support make every shell fired and maneuver executed feel smooth and precise.
The emulation is impressively faithful to the original arcade, and load times are minimal, letting you jump straight into the action. Overall, Switch 2 brings the 1996 arcade cabinet vividly to life in a way that’s both nostalgic and entirely playable today. Players also have a few visual options to tweak the presentation. You can enable CRT-style filters to give the game a more authentic arcade look, add borders around your view for a classic cabinet feel, or switch to a widescreen display if you prefer a more modern perspective. These settings let you balance nostalgia with playability and make the Switch 2 version feel customizable for different preferences.
While the visuals hold up well, the audio design is a bit more divisive. The crewmates repeatedly call out when you hit an enemy or when you take a hit yourself, which can quickly become grating during extended play sessions. The arcade-style effects like tank engines rumbling, shells firing, and explosions are authentic and punchy, but the constant voice cues are a reminder of the 90s arcade approach to feedback, which may not suit every player.
For tankers looking into accessibility, most controller buttons can be remapped, which helps tailor the experience to your play style. Beyond that, however, there aren’t many additional options, so as always, I recommend doing further research to see if Tokyo Wars ACA suits your needs. At just over $25 AUD, I’m still a bit torn about the value. Sure, this is an arcade treasure, and it has been ported and emulated with care, but there’s not a lot outside of the 2 arenas to keep you coming back. It’s a similar problem to what we saw with Aqua Jet, which was an absolute blast to play for about an hour. The split-screen multiplayer is Tokyo Wars ACA’s saving grace, shifting it into the realm of a fun game to play with some mates, but solo players might be left wanting. All in all, Tokyo Wars is a fun blast from the past where mileage will vary depending on players. It’s fast and frantic, but it will run out of fuel sooner rather than later.
So, What’s it Like? Tokyo Wars ACA is like Battlezone mixed with Spectre Challenger.
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Tokyo Wars
PROS
- A blast to play
- Split screen multiplayer
CONS
- Short lived
- Annoying Audio




