Two Point Hospital Full Health Collection Switch 2 Review
Version Reviewed: Nintendo Switch 2
I started my Medical Career in 1997 with Theme Hospital by Bullfrog Studios and have continued my love affair with this style of game since. When Two Point Studios brought out Two Point Hospital in 2018, I devoured it, then Two Point Campus, then Two Point Museum and all of its expansion packs. I have loved every version, so when I saw Two Point Hospital Full Health Collection hit our desk, I snapped it up faster than a nurse’s lunch break! But will revisiting this classic give me the same Lightheadedness I got in 2018, or will it cure my unhealthy obsession? What’s it like? Check your blood pressure, record your vitals and don’t forget your prescription as we review Two Point Hospital Full Health Collection on Nintendo Switch 2.
Starting in Hogsport, you are swiftly given a quick tutorial on how hospitals, room types, staff types, and management work. Providing the exact same nostalgia, I was quickly engrossed, and the bonus content even gave me some fresh items to play with as a very experienced player. For those who haven’t played before, the goal is to set up a profitable hospital; there are numerous levels, and each one brings something fresh to play with. You start with a basic GP’s office and expand into different treatment types such as a pharmacy, general diagnosis, cardiology, and psychiatry. All while managing your staff needs through staff rooms and training. You will also unlock wards, fracture clinics, De-Lux clinics, Pans lab and Clown Clinics. Later on, when you obtain the research lab, you will then be able to unlock Chromatherapy, Fluid Analysis, Injection rooms, X-Rays, Pest Control, marketing, DNA analysis, Surgery, X-Ray, Resolution, Cryptology, Self Assembly, Danger Zone and more! Each room has its own unique equipment and amusing animation for the treatment, so make sure you take the time to watch each one.
Each level brings its own unique challenge, and you will be tasked with obtaining patient comfort wherever possible through the use of air conditioners, heaters, drink machines, snack machines, toilets, gift shops and seats. Adding to the variety, you also earn Kudosh which you can use to unlock even more items, so making your hospital unique is a breeze. Some levels will be struck by natural disasters such as earthquakes, frog showers, tornadoes, meteor showers and more, which adds to the challenge. On top of this, there are also different requirements depending on where you land; for example, Clockwise-upon-Thyme sees you dealing with ruptures in space and time in a Medieval, Prehistoric or Futuristic setting. Pebberley Reef will have you cleaning up a broken location before you are even able to be called a hospital; facing extreme natural disasters will have you appreciating your janitors like never before! Other hospitals will challenge you to earn money in other ways; it may be meeting a set of tasks from a board to get funding or coddling a movie star’s dreams to get your hospital up and running. One of the levels sees you running a hospital for a music festival where you’ll be building your hospital in a grass field with rainbow decorations, which was a really cool break from routine. Another level has you seeking out hidden Aliens and unlocking plots through quest objectives like diagnosing 50 patients or running marketing campaigns.
What makes Two Point Hospital great is its replayability. I’ve clearly played a lot of this type of game, but every single map is a new adventure as you create different layouts and aim for different goals. This time I quickly blitzed through the early levels, and obtaining 3 stars was fairly easy. Later levels increase in difficulty but are still enjoyable. It features the Two Point series signature humour, and I still found myself chuckling at their dark, oddball jokes and dialogue. Like the Health Inspector clearly watching someone die in front of him and then still giving me the best review I’ve ever received in the game. Or checking why my patients kept dying, only to find I had a Junior Doctor in the room who was completely stoked with himself, even though he did note he was killing patients… well, that makes me fear for our future.
The style of Two Point Hospital is the same as the original version, bright and cartoony with no real textures or shadowing, but this is a part of its charm. You could always customise your staff uniforms, but the DLC brings a whole new spin to the customisation with Sonic-themed outfits, Pirates, Wolves, Spartans, Groovy Garb, which looks strikingly like Austin Powers, A Spicy Smoke, which is of a Spice Girl nature and much more. You can definitely let your chaotic tendencies run wild because this game certainly does, and I love it for it.
Looking into performance is where the shine of Two Point Hospital encounters some bugs that need treatment. There was some minor stuttering between cutscenes and playthrough, and when I zoomed out to the overview to check the different zones, there was some flashing on the greenery. Along with this, my hospital seemed to start bugging out from the Flottering level onwards; people seemed to get stuck standing in one place. I even tried sending them for treatment or sending them home, or updating them in the room queue, and they’d just stay there. This wasn’t limited to patients; even staff would be walking around looking for work, with a room wanting them to work. At times, they’d get stuck queuing at the door to the staffroom; they’d just stand there on break. I even tried remapping rooms to get them to unglitch, but it didn’t help. At other times I’d fire staff to manage costs, or to get them unstuck, then they’d continue to stand there, fired and frustrated. I don’t remember there being this many glitches, but I also only played it for enjoyment purposes the first time, so probably didn’t push it as hard as I did this time. I did look into it, and there was a lot of chatter on the forums around 2018 of this being a common complaint, so I’m surprised that it hasn’t been addressed 8years later. Having said all that, none of these bugs actually stop you from playing. They’re slightly annoying, but really they just sit there, and as soon as I got an inkling to go explore another level, it was a fresh start with no initial stuck patients or staff, so I can only see it being a real problem if you were trying to 100% the game. Having said that, on “The Past” Hospital, with limited space and room, the glitches became more prominent, and I did have to restart, which was annoying.
Another issue I had was the Monobeasts; these creatures hide under all kinds of items and are meant to be a mini-game where you can shoot them to rid your hospital of them, but I was never able to trigger it, so there were many times a horde of crawling poops would spread throughout my hospital when I decided to expand and refresh… I was a bit like… ahh nothing to see here, Health Inspector.
For my Doctors looking into accessibility options, there are none to speak of, but as always I recommend further research to see if Two Point Hospital suits your accessibility needs.
At just under $ 63 AUD for the digital version of the game, Two Point Hospital: Full Health Collection is a steal for the amount of content you get. Even better, it has been confirmed that there is a 50% discount for digital owners of the Switch One version of the game when you upgrade. The physical edition is confirmed to be released on the 6th November 2026 and will be $79.95 AUD.
For new or returning players, Two Point Hospital: Full Health Collection is a must-buy. There is plenty of content, hilarious shenanigans and a real sense of achievement when you get each hospital performing to its best ability… sometimes out of spite through the crazy curveballs the developers throw at you. Even with the glitches I encountered, I still love this game as it’s an absolute blast and tells such a unique story. Each level is engrossing, humorous and just a joy to play.
So what’s it like? Two Point Hospital: Full Health Collection is like Two Point Hospital with a lot of extra content.
In the interest of full disclosure, a review copy was provided by the publisher, but this doesn’t influence my score.
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